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1993-11-17
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Date: Thu, 19 MAR 92 15:12 N
From: USER%PISA.INFN.IT@ICINECA.CINECA.IT
Subject: SoundTracker ( lots of (A)'s )
Dea Netters
in the last days i have seen a lot of curiosity around the Mac SoundTracker.
The questions were
(i) how can many minutes of sound be compressed in a few tens of
kilobytes and then expanded in real-time ?
(ii) how can i write a song like those we see at info-mac
and at ab20.larc.nasa.gov ?
(iii) why do some songs fail to work on the mac ?
I haVE answers for the three questions.
(i) indeed nothing is compressed in the MOD files.
there is a collection of usually very short ( most are 3-8 k )
sampled instruments, and tradition is that they play an F (Fa for
italian and french people), the one at more or less 698 Hz, when
8000 samples are sent to the speaker every second.
Then you have a short, compact ( not compressed ) description of
the song. That is every note is specified by its instrument (
which can be, of course, anything, including obscenities like
those we are accustomed to hear in obnoxious tetris when we
have DISINFECTED it ... by the way ... GOD BLESS JOHN NORSTAD ..
but i digress ).
I wrote, every note is specified by its instrument, its duration,
its pitch and some additional effect ( portato, glissato, arpeggio)
etc. etc. .
Indeed SoundTracker does something different. At regular andclose
intervals of time it reads a command from a queue, and these
commands may be :
((i)) silent the track
((ii)) start playing a sound with specified pitch and instrument
from a track, and with particular effect if any
((iii)) add an effect to a track which is playing.
((iv)) go on retrieving further commands from another queue of
those ( like a GO TO , spaghetti music i'd say )
there are more 'queues' of commands, every queue contains exactly
64 commands for each of the four tracks, and when one is exausted
another queue is played.
On the Amiga everything is easy to do: just redirect those commands
to the four Digital/Analog converters built in in hardware and
hear the sounds forming a full-fledged orchestral score or a
cluster of meaningless sounds depending on the ability and the
musical skill of the composer.
This redirection is done by the CPU ( a mere 68000 is even too
much ) during interrupt time, and requires almost no CPU load.
On the Mac you don't have DMA that feeds automatically the D/A
converter, but the CPU itself has to read the data from the
samples, resample them by reading the same sample more times
or stepping some samples, or even doing some complicated
sort of linear interpolation, THIS must be done for each
of the four 'virtual tracks', and the final four so obtained
buffers must then be added and the sum feeds the small buffer
inside the Apple SOund Chip. Gosh ! I think i have gone
too technical. Anyway Apple helps us : it provides an efficient
double-buffering mechanism to do this, and it is described
clearly in IM volume VI. If you want to see another
application of it download Storm and StormSound Kit to have
sources.
All that work that has to be done by the poor CPU is so hard
that on a mere LC (16Mhz 68020) you spend 25% cpu time to hav
NON anti-aliased 22Khz sound. But You'll enjoy it greatly.
Sources for Play routines on the Amiga should be available
on the main Amiga BBS services, for those more interested
in technical details and yet didn't want to kill me for what i've
written.
(iI) at the moment the Only way to have a module is to write it
on an Amiga, as far as I Know. I have some Modules i Have written
home, if You are curious and you hate Your ears i'll upload them
to sumex-aim.
(iii) there is more than one soundtracker for the Amiga, and not all
of them are compatible. MED for example i believe is one of those
which are incompatible with ST and NT (NoiseTracker, and enhanced
version of SoundTracker, but there are subtle incompatibilities
which don't cause crashes but some strange noises may occur)
This isn't all, folks, eventhe sound representation is different on the
two hardwares. Ranges of samples on the Amiga are -128...127 while
on the Mac the range is 0...255. That is that to convert a sound from
Amiga to Mac you just have to add $80( or 0x80 or 128, who prefers)
to every byte of the Amiga Raw Data and Reduce the value modulo 256.
Bingo, That's all I know, folks, i hope your curiosity is satisfied.
Roberto Avanzi Mocenigo
Dept. of Pure and Applied Mathematics
University of Padova. ( 2nd year student )
author of Bob's Eyes Pro
member of the Tron 3.0 team ( early alpha stage)
email cossip@vaxsns.infn.it or
danieli@hp800.bio.unipd.it
home Via Luigi Balzan 12
45100 Rovigo
Italy.
this stuff may find its place in the tech directory , other than in the
digests.